Apple Watch app
I completed a General Assembly UX course in Feb 2015. For the assessment each student had the task of coming up with a new idea (for a digital execution) that would be taken through an end-to-end User Centred Design approach.
I chose to design something for the yet-to-be released Apple Watch, because I was excited to imagine an unexplored interface small enough to be worn, but powerful enough to enable a great experience. From my love of mountain bike riding and frustration of existing mobile apps for rider, I created a new Apple Watch app called “Crank”.